The content.
How artwork is laid onto a wall and put in order.
- Canvas
- A canvas is the full picture the playout software renders for one output, of which the wall’s pixels may be only a part. On a folded perimeter the canvas is a standard video mode large enough to hold every row: a 3840 x 1296 wall can run on a 3840 x 2160 channel, with the wall’s pixels rendered 1:1 at a known position.Artwork sizes and the fold
- Fold
- Folding is how a perimeter far wider than any video signal fits into one: the strip is cut into rows at the output width and the rows are stacked, and the LED processor maps each row back into its place on the ground. For example, 84 cabinets of 192 x 144 on a 3840-pixel output give 20 per row, four full rows and four cabinets on a fifth.Artwork sizes and the fold
- Row
- A row is one horizontal band of a folded canvas, carrying one stretch of the physical board. Rows are usually as wide as the output, but a wall built from mixed cabinet sections can have rows of different widths, such as 3840, 3200, 3840 and 3200 pixels. The software then has to fold the strip at each row’s own width.Artwork sizes and the fold
- Offset
- An offset moves content a set number of pixels from where the grid would put it. An x offset shifts a banner sideways along the strip. A row offset leaves a black band at the top or bottom of every row, so that a 128-pixel row with a 32-pixel offset carries 96 pixels of content, which USM sets per screen when the screen is created.Artwork sizes and the fold
- Span
- Span is how many cabinets a piece of artwork covers along the board. A banner can span several cabinets as one continuous picture, crossing the join between folded rows. A span can be fractional: 4.25 cabinets of 192 pixels is a banner 816 pixels wide.Artwork sizes and the fold
- Spot
- A spot is one paid appearance of a sponsor in a rotation, lasting a set number of seconds. Spot length is agreed in the contract and is usually the same for every sponsor on a board. USM’s builder for synchronised playlists across two screens requires one spot length, so that both screens change at the same moment.
- Sequence
- In playout software, a sequence is a saved arrangement of artwork on a wall: which media sits on which cabinets, and how it is scaled, cropped and spanned. It is prepared before the match and reused. In USM Boarding a sequence is one finished banner layout for one screen, and playlists are built from sequences.What LED boarding software does
- Playlist
- A playlist is an ordered list of items, each with a duration, that a playout system plays on one screen, moving to the next item on its own when each one ends. It is the running order the operator watches during a match. In USM Boarding each playlist belongs to one screen and is a list of sequences.What LED boarding software does
- Cue
- A cue is a prepared instruction the operator fires at a known moment, usually with one key, to change what plays. In USM Boarding a cue says which playlist runs on which screen, so one key press can switch several walls on the same frame. Cues sit on the function keys.What LED boarding software does